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It’s possible to play this game using a controller, but I wouldn’t recommend it. I’ll give you 3 guesses what this is used for. That’s why it didn’t take me too long to decide to play the game while following a guide the entire time. This issue applied to some items in general, as it wouldn’t always be clear what they were capable of, like the balloons. There were times it might have been handy to whip it out to slash or break something, but it was used sporadically and in ways I wouldn’t think of, such as to help open a vault. Along with the inventory, I found the scythe to be aggravating in the sense that I never knew what its limitations were.
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If nothing else, being able to see all the items available helps the player consider their options while walking around. It’s functional, but having to scroll through Manny’s inventory each time instead of having an inventory bar is less than ideal.
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There’s a few problems with the game’s design though. I hadn’t realized people looked so hideous back in the good ol’ days. For example, when recovering a demon heart or fending off burning beavers. Who knew talking with people, rummaging through trash, and bartering could accomplish so much? Being in the underworld doesn’t make as many changes as you might expect, though it does surface in a few areas. Guiding the protagonist, players will speak with NPCs, gathering up spare items whenever possible, and finding creative ways to use them as solutions to hindrances. GFR is a point and click game, and despite coming out in the late 90’s, it more or less follows the conventions you’d expect from that genre. So uh… what are you looking at there, Manny? Gameplay